Misc tanking abilites
Posted by
Sanford
Saturday, August 29, 2009 - 4:47 PM
I bring to your attention some questions that have been asked and some rather complicated ideals.
Recently, in patch 3.1, druid bears were given a beautiful ability called savage defense. It's a 25% damage taken shield, the catch is its a proc, to have this proc you have to deal a crtical strike. Hence, Critical strike and agility stats gems or item enhancments will cause these this to proc more, causing you to take less damage. Agility will also add dodge. So as far as I'm concerned if you want to stack agility with a little stamina and tank go right ahead, I personally I like stacking stamina for geared healers(making it easier to heal the big health market I offer). But as you can see I will take more damage this way.
I'll be honest with you the math that goes into dodge diminishing returns is crazy, especially since I would have to redo the math thats been done since its different now that 3.2 came out. if you want to do the math or look at it wowwiki has it, but remember thats not 3.2. However, one thing is very simple to under, as the fight gets longer you lose dodge.
However, there is other things. Armor count for bears is actually much higher than for other classes, most sit around 23k to 25, where even in my full stam trinkets and rings im at a 27.5 with more mitigation gear on around 30k, Use to be you had to worry about a cap, but now its 45,697 at level 80, good luck hitting that.
The truth is, Bears are the worst mitigation tank in the game, all this sounds great, but compared to other classes, who have dodge, parry and block for pallys and warriors. So no matter what happens, bears are missing one mitigation stat, 2 in some cases, but as we crit more with savage defense we are getting very close.
At this time i feel like I have left something out, I will make another post if i remember anything else. Thank you for reading
Sanford
(please remember to use barkskin every minute you can, as I have listed ealier.)
Recently, in patch 3.1, druid bears were given a beautiful ability called savage defense. It's a 25% damage taken shield, the catch is its a proc, to have this proc you have to deal a crtical strike. Hence, Critical strike and agility stats gems or item enhancments will cause these this to proc more, causing you to take less damage. Agility will also add dodge. So as far as I'm concerned if you want to stack agility with a little stamina and tank go right ahead, I personally I like stacking stamina for geared healers(making it easier to heal the big health market I offer). But as you can see I will take more damage this way.
I'll be honest with you the math that goes into dodge diminishing returns is crazy, especially since I would have to redo the math thats been done since its different now that 3.2 came out. if you want to do the math or look at it wowwiki has it, but remember thats not 3.2. However, one thing is very simple to under, as the fight gets longer you lose dodge.
However, there is other things. Armor count for bears is actually much higher than for other classes, most sit around 23k to 25, where even in my full stam trinkets and rings im at a 27.5 with more mitigation gear on around 30k, Use to be you had to worry about a cap, but now its 45,697 at level 80, good luck hitting that.
The truth is, Bears are the worst mitigation tank in the game, all this sounds great, but compared to other classes, who have dodge, parry and block for pallys and warriors. So no matter what happens, bears are missing one mitigation stat, 2 in some cases, but as we crit more with savage defense we are getting very close.
At this time i feel like I have left something out, I will make another post if i remember anything else. Thank you for reading
Sanford
(please remember to use barkskin every minute you can, as I have listed ealier.)
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