Professions for a druid tank

Posted by Sanford Friday, September 4, 2009 - 12:53 AM

Profession gains as they result for a druid.

Leather working-Fur lining 90 stam, Obvious gear advance and pants enhancement.

Enchanting- Obvious all gear enhancement, 24 stam to ring each one. minus a big amount of money

Skinning- money and crtical strike

Engineering- Hours and hours of fun, but a money pit

Mining- 60 more stam

Herbing- 3.6k health regen over 5 seconds. slightly scales with health (ie druid with 37.4k health about 4200)


three thoughts for me here, If you dont need money, enchanting and leather working. Lots of stam in this method, and if your dual spec able to do alot of different things with them

If you need money, but want to have some fun, do skinn and leather first, get leather to 450 and go mining. with the bracer and base stam increase.

Lastly add herb in there, herb and whatever, I really like this method most of all, it goes against what alot of other tanks do, but I think with the new herbing slightly working with your health pool, it really favors druids, its like a health pot with a 3 min cool down thats unlimited.

Remember this is my complete opinion for whats best for a tank.

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