Patch

Posted by Sanford Monday, October 19, 2009 - 1:17 PM

Area-of-Effect Damage Caps: We've redesigned the way area damage is capped when hitting many targets. Instead of a hard cap on total damage done, the game now caps the total damage done at a value equal to the damage the spell would do if it hit 10 targets. In other words, if a spell does 1000 damage to each target, it would hit up to 10 targets for 1000 each, but with more than 10 targets, each target would take 1000 damage divided by the number of targets. 20 targets would be hit for 500 damage each in that example.

Take a minute...Read this very slowly and carefully till you fully grasp the concept.

This is in the upcoming patch, and this doesn't just affect bears, this will affect all classes aoe.

The times where we are aoeing more than 10 things is few unless you run people through instances. But in select situations, like I am pretty sure toc 5 man 2nd boss. YOUR chance of getting hate is severely reduced(other players is reduced as well). I believe that we are going to see if you have more than 10 mobs on you, healers able to pull off of your swipe, that's my prediction. Swipe is already temperamental, and very gear related. Lower geared bears need to understand this change, ensure they are glyphed for challenging roar and be aware of the changes. That's my opinion, untested.

At this moment that looks to be the only change to bears. However, I really don't like the sentence, "
Infected Wounds: This ability is no longer considered to be in the magical defense category; therefore spell hit no longer applies to its activation." Fyurae insures me that this does not mean that mangle and swipe will stop procing this. I am sure shes right, I apparently couldn't grasp this concept and she had to explain it very slowly.

other than that suit up, and prepare, Looks like a great patch.

Sanford

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